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Guilds will forge new gear, weapons and items for a combined fee of money and materials salvaged from the game world.
Also found in towns are vendors where excess items can be stored, merchants which buy and sell various items, and tailor's establishments where the player character can gain new outfits.
Updates have been created since its original release in addition to its expansions. By 2014, the game had sold over one million copies across all versions.
At the end of battle, players are granted experience points, which raise their experience level and boost their maximum health and statistics, in addition to in-game currency.
Player characters' combat abilities and skills are dictated by a character class-based job system.
The jobs in the initial launch were Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel.
After collecting six out of ten emblems, the sage attempts to form a bridge to Nelgel's laier.
This fails, and he decides to separate the protagonist's soul from their body in a desperate attempt to try another method.
All versions of the game support cross-platform play between all platforms.